Longhouse

Lur · 1.0.1 · Fixed

The readme explained itself with something untrue. It said most of what a dungeon loses is deleted rather than changed, so only regenerating a whole room could put it back, and that Lur therefore could not restock a crypt even in principle. Reading the game says otherwise: a looted chest, a picked bush, a part-mined vein and a spent spawner all still exist, each carrying a flag or a value recording what happened to it, and writing those back restores them without destroying anything.

Nothing in the mod changes. Lur still wakes the boss and nothing else, and that is a choice rather than a limit - the horn is sold as the fight again, not the crypt again. But the reason given for it was wrong, and somebody reading it to decide whether a restocking mod was even possible would have been told no. It points at Dvala now, which is that mod.

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