An item list, written beside the config on every run.
ezomic.valheim.yoke.items.txt. Every item in the game, its vanilla stack size and weight, what Yoke made them, and which rule left it alone when it did nothing. Off withWriteItemList = false.
ExcludeItemstakes prefab names and prefab names are not guessable: raspberries areRaspberryand a draugr's arrow isdraugr_arrow, so a per-item setting without a list beside it is a setting nobody can spell. It doubles as the answer to "why did this item not change", which is the only question a mod like this ever gets, and it answers it without asking anyone to turn onVerboseand read a log.The rows are built by the tuning pass as it runs rather than by a second walk over the database. A separate walk would be a second copy of the eligibility rules, and the first thing it would do is disagree with the real one.
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