The spirit flew back and forth without ever delivering. A trip carried an
ItemDrop.ItemDatareference, andContainerrebuilds its entire inventory from the ZDO on every revision change - which a stow run causes constantly, because each deposit changes a container.Inventory.ContainsItemis reference equality on aList, so the reference was orphaned in flight almost every time.Movetreated that as handled and returned silently, so the spirit landed, moved nothing, and set off again forever.The item is re-found on arrival by shared name, quality, variant and world level - the same fields
Inventory.FindFreeStackItemuses to decide two stacks may merge, so anything matched is something the destination would have stacked with the original anyway.This one was hidden behind the first: with the chest excluded, no trip was ever dispatched.
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