Stored stacks survive loading. Seen on live: a chest holding 100 greydwarf eyes read 50/100 after a relog, the other 50 destroyed. For a moment after login - before the server's progression keys arrive - every stack limit is briefly vanilla again, the relogging player owns the chests around them, and the game's inventory loader clamps every stored stack to the limit of that moment. The clamp is now removed from the load path, and only there: an over-limit stack shows as 100/50 for a few seconds and normalises when the real limits land, where the clamped half of a stack was simply gone.
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