Vaettir · 1.1.0 · The seed calls the forest to it
They arrive from a distance and run in rather than appearing around the seed. Found in play: they were materialising on top of it. Widening the radius does not fix that, because vanilla's FindSpawnPoint draws its distance from Random.Range(0, radius) - uniform across a disc, so most points land near the middle however wide it is. A prefix replaces that search with one that draws from a band, 35 to 60 metres by default, making the same two ZoneSystem checks in the same order so nothing lands inside a rock. Every other SpawnArea in the game runs vanilla's own method untouched.
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