Longhouse

Sinka · 1.2.0 · Added

GapOverrides, Gap per prefab. One number for everything made "chests flush" and "stakes a hand apart" the same decision. Same punctuation as PointOverrides, and a prefab with no entry still uses Gap. Two pieces of the same kind meet at exactly that gap; two different kinds meet at the average of theirs, because each piece contributes half. Tested in game at piece_sharpstakes: 0.3: stakes chain a hand apart while chests stay flush.

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