GapOverrides,Gapper prefab. One number for everything made "chests flush" and "stakes a hand apart" the same decision. Same punctuation asPointOverrides, and a prefab with no entry still usesGap. Two pieces of the same kind meet at exactly that gap; two different kinds meet at the average of theirs, because each piece contributes half. Tested in game atpiece_sharpstakes: 0.3: stakes chain a hand apart while chests stay flush.
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