Which stat fields count from 1 is now read off the game rather than from a list in the mod. A fresh
SE_Statscarries its declared defaults, and a= 1finitialiser is exactly what "the neutral value is one" means, so the set can be asked for instead of remembered. It reproduces the same four fields today; the difference is a balance pass that makes another modifier multiplicative, which would otherwise have this writing0.03into a damage multiplier and cutting damage to 3% instead of raising it by 3%. Any disagreement with the four it was written against is logged.
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