Sharp stakes could not be chained at all, and the reason was a footprint measured from the wrong thing.
piece_sharpstakeskeeps its colliders as direct children of the root and givesNewnothing but an LODGroup and meshes, so the collider search - which starts atWearNTear.m_newto keep damage states out - came away empty and fell through to mesh bounds. Those include the stakes leaning out in +z, so the piece measured 2.67 deep against 2.40 wide. Deeper than it is wide means the ladder ran along z, which put its rungs on the panel's front and back faces instead of its two ends, and no two panels could ever meet.piece_dvergr_sharpstakesdid the same at 3.81 deep.
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