Quick study's capstone read "+2 m_skillLevelModifier at rank 5". The panel builds each card's green line from a table of readable names and falls back to the game's own field name when there is no entry, and
m_skillLevelModifierhad none. It is "skill levels" now, and correctly not a percentage - the game adds it to the skill's level rather than scaling it.The card itself was always working. This was the label only.
Checked against the whole catalogue rather than the one card that was reported: 25 effects are in use and this was the only one missing a name.
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