Longhouse

Dyrr · 1.0.0 · Fixed since the split

The dedicated server no longer binds a character it does not have. A server has a PlayerProfile object with nobody behind it, so the binding ran there too and minted a fresh phantom id on every startup, one junk line per restart, forever. Binding now requires a local player, which is also the more correct moment: a character has not played anywhere until it spawns.

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