Extra rows survive a reload. They did not, and the failure was total and silent: the grid is still its vanilla height when a character is read off disk, and
Inventory.AddItemdrops any stack whose saved position is outside the current grid, with no log and no error, after which the next save writes the inventory back without it. Rows are applied from Core's update, which cannot run until the player exists, and that is after the load. So the bottom row was destroyed on every single relog, for any item, from any mod. The grid is now opened wide before the load and trimmed back afterwards, never below the rows the items themselves occupy.
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