Longhouse

Vaettir · 1.5.0 · Fixed

A patch failure can no longer delete what you built. The four prefabs were declared after thirteen PatchAll calls, so any one of those throwing - one renamed method after a game update, which is ordinary - took the declarations with it. That is not a lost feature: the game discards any saved object whose prefab name does not resolve, so every Heartwood, sapling, spirit and stow post in the world went with it. They are declared first now, and each patch group is applied on its own so one failure costs one feature and says which.

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