Damaged in reach: 13under the crosshair, while a repair entry is selected and you are pointing at a piece. It counts the piece under the cursor and every damaged piece within your current reach of it.When the piece under the cursor is intact the line reads
Damaged in reach: 12 (aim at a damaged piece), because that is the one swing the mod will not answer. When nothing in reach is damaged it readsDamaged in reach: none. Below the reach curve there is no line at all, the same way there is no sweep.
ShowDamagedInReachturns it off. Like the build menu line it is display rather than balance, so a host running Core does not get to decide it for anybody.
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