Longhouse

Vaettir · 1.3.0 · Added

A ring says whether a sapling will actually have room. Green when it would grow, red when it would not, at the plant's own radius. The game never checks this when you place: Plant.UpdateHealth skips the test entirely for the first ten seconds after planting, so a sapling with no room looks healthy, then quietly turns unhealthy - or deletes itself, if it carries m_destroyIfCantGrow. The seed is spent before anything says no, and the loss shows up later somewhere you are no longer standing. The ring runs vanilla's own test, and shows whatever the grid is doing.

Discussion

Nothing said yet.

Sign in or make an account to join in.