Longhouse

Vaettir · 1.1.0 · The spirit's parting has an effect again

The parting effect shipped blank in 1.0 because the name it wanted was a guess about the game and the honest answer was "not confirmed". It is now a list walked in order - vfx_ghost_death, then two fallbacks - and the first name that resolves is used, so the wrong ones cost nothing and are skipped in silence. Looked up through PropIndex as well as ZNetScene, because plenty of effect prefabs carry no ZNetView and are invisible to ZNetScene however loaded they are.

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