Stacks above the vanilla limit are no longer destroyed when a world loads. The load-path guard targets one exact method, and Valheim 1.0 moved the clamp onto a different overload - the string-keyed one became a two-line forwarder holding no clamp at all. So the guard silently stopped guarding, and stored stacks were clamped on load and saved clamped, which destroys the excess permanently. Retargeted, and the guard still covers only the load path, so pickup, crafting and splitting keep vanilla's rules exactly as before.
Discussion
Nothing said yet.
Sign in or make an account to join in.