Turning the upgrades off no longer deletes the ones you built. That setting used to skip prefab registration, and the game discards any saved object whose prefab name does not resolve - so one config edit destroyed every Tun and Woodrack standing in the world, permanently and silently. Because the file is host-imposed, a host could do it to everyone at once. Registration is unconditional now and the setting gates only the build menu: turning it off hides the pieces from the next world load and leaves what was built alone.
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