You could see straight through the creel rail's baskets. Reported from the game with a screenshot: three baskets hanging off the rail, each showing the world behind it where its far wall and its floor should have been.
The baskets were built as open shells - a surface with no thickness - because a basket is open-mouthed and the shell was what made the mouth. Valheim draws one side of a surface and throws the other away, so the near wall was there and the far wall, seen from behind, was not. Every coil of every basket now has a wall, grown inward so the coil profile keeps the exact outside line it was designed with, and the mouth is closed off rather than left as a zero-thickness edge.
The same shape had the same hole in the chute post, one of the four plain posts that ship beside the carved one, and it is fixed with it. Nothing else in the mod has an open surface left anywhere.
Nothing in Blender could have caught this. It draws both sides of everything, so the piece was correct in every render it was ever picked from, correct in the lineup, and wrong the moment it stood in a world. The check that does catch it is counting edges that belong to only one face, and it now runs over every model.
Discussion
Nothing said yet.
Sign in or make an account to join in.