The search now widens to the whole prefab before giving up on colliders, cutting out
m_worn,m_brokenandm_fragmentRootsby askingWearNTearfor them rather than by where the search started. What makes that safe is a layer filter: onlypieceandpiece_nonsolid, the layers the game's own snap search looks on, so a hitbox, a pathfinding blocker or an effect area cannot stand in for the piece. This piece'sHIT AREAis an Aoe box a metre and a half behind it and is exactly the collider that would have replaced one wrong answer with another.
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