Four pieces change how they chain, because they were on that mesh fallback and are now measured from their colliders, which is what this has always meant to do. Read off the game at load:
piece_chest_blackmetal2.31 x 1.04 x 1.52 becomes 2.06 x 0.92 x 1.35,piece_chest_grausten1.72 x 1.18 x 1.22 becomes 1.31 x 0.72 x 1.13,piece_chest_warderobe1.68 x 2.68 x 1.11 becomes 1.35 x 2.09 x 0.85, andpiece_sharpstakes2.40 x 1.56 x 2.67 becomes 1.80 x 0.84 x 1.51. Each chains tighter than it did in 1.1.0.piece_chest,piece_chest_wood,piece_chest_privateandpiece_chest_barrelare untouched - they already measured from colliders. Checked in game afterwards: the tighter boxes chain without the meshes running into each other, which was the risk of trusting a collider that sits inside what you can see.
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