A chest can be set down on top of another chest (
StackContainers, on). Vanilla refuses this outright and no snap point could ever have changed it, because two separate rules are in the way.Player.UpdatePlacementGhostmarks the ghost invalid whenever the piece you are aiming at hasWearNTear.m_supportsoff, which every chest does - the same reason a torch cannot go on a chest. AndWearNTear.UpdateWearrunsif (m_noSupportWear) { UpdateSupport(); if (!HaveSupport()) num = 100f; }, where 100 is the whole of the piece's health: a chest that ends up unsupported is destroyed with its contents. The field name reads backwards; it means "no support, wear".
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