Longhouse

Vaettir · 1.1.0 · Everyone defending it can see the count

Fixed: only whoever landed the killing blow saw the counter. Character.OnDeath runs on the client that owns the creature and nowhere else, and the message went to Player.m_localPlayer - so with two players clearing greydwarfs around one sapling, each of them saw roughly half the kills register and neither could tell whether the other's were counting at all. They always were; only the message was missing. It now goes to every player within the sapling's own feed range, which needs no networking of ours because Player.Message already RPCs to a player this client does not own.

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