A dedicated server no longer chases materials it can never load. A headless process has no renderers and never loads the asset bundles the borrowed materials live in, so the retry that waits for one could never be satisfied and never gave up: four warnings every five seconds, roughly 68,000 lines a day, which had built a 360MB journal on the live server and drowned every real line in it - a mass disconnect of every player went unnoticed there until the log was filtered by hand. Skinning is skipped whole when headless, and nothing visual is lost because a server draws nothing. The repeated warning was wrong on a client too: a donor that never arrives said the same line every five seconds for the whole session, and is now reported once.
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