Longhouse
20 September 2026 · Rist

Thirty-one stones that are not carved yet

Rist has 27 runestones. The research behind the last two releases turned up far more than that, and six of them became the 1.5 stones you are carving now. What was left over has been sitting in a document nobody but me could read.

It is on the roadmap now, all 31 of them, one entry each with what it does per rank and what its capstone would be. Vote on the ones you want, and say why in the thread if you have an opinion about the numbers. The same list sits in one spreadsheet if you would rather read them all in a row.

Why the voting matters here

You do not get enough rists to carve everything. The two furthest characters on the server have spent 33 picks each, and it takes 135 to fill all 27 stones. Every stone I add makes that choice harder, so a stone that is merely nice is a stone that nobody will ever take.

Gingie made exactly this point about the utility stones, and he is right that a stone has to earn its pick. It does not mean utility loses: Quick study is the most carved stone on the server by a wide margin, 37 ranks across 9 characters, and Far sight is in the top seven. A good utility stone gets taken. A thin one does not.

Five of them are merged

Rather than ship a pile of thin stones, some of the leftovers were folded together, which was Gingie's suggestion too.

What planned actually means

Planned means it is on the list, not that it is coming in the next release. Some of these need numbers I can only read out of the game's own files, some of them I may still cut, and a stone with no votes is the first to go. That is the point of putting them up before building them.

There are a few I have not written a capstone for at all. If one of those is your favourite, the thread is the place to tell me what it should be.

Update, 3 October 2026

Too many of these were thin, so I cut the list. Eleven are gone from the board and marked Declined with a reason each: Seam-reader, Fell-born, Hard-bitten, Quick cup, Patient line, Full basket, Tar-shed, Knife-dance, Wide reap, Unbroken song and Hearth-ward. If you voted on one of them, the reason is on its page.

Four more are being folded into a stone that does the job better, in the next Rist update. Quick guard goes into Turned blade, Eitr-thrift into Brimming, Reeling blow into Answering blow, and Deep ward into Blood-sworn.

Hall-raiser changed shape. It is a reach stone now: 20% more station reach a rank, and the hammer's reach doubled at rank 5. The circle that keeps enemies from spawning near your base is not touched.

Four are still Planned: Eel-slick, Blood-sworn, Engineer and Hall-raiser. The rest of the list above is as it was, so the count of 31 is out of date. Fewer, better stones was the point.

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Discussion · 3

Rattennest contributor

How about adding another Source of Xp, like reading runestone. (of course it only counts once, per Stone)

Rattennest contributor

Oh second Idea, using Trophies in a Bonefire to summon enemies which give Xp (diffrent per enemie) but don't drop Ressources Like Sacrificial Ritual

ezomic contributor Longhouse dev

Rist takes XP from skill level-ups and nothing else, and that is deliberate. As soon as it pays for activities it needs a table of what counts, and that table is never finished: someone finds the cheapest line on it and farms that instead of playing. Reading a runestone and burning a trophy would both be entries on it.

The weighting is where this kind of thing lands instead. Skills that can get you killed pay full price and repetition that cannot pays a quarter, so what you did shows up in what you earn without a list of activities anywhere.

There is an angle on this I do want to come back to. Valheim already counts a great deal of what you do by itself: what you have killed and how many of each, what you have picked up, what you have crafted, the ground you have walked. Something that reads what the game already records would not need a table of activities at all, which is the part I keep refusing. I will revisit it.

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