Longhouse

Ideas · Rist

Thick Hided gets bad really quick

Shipped · proposed by Rattennest · edited 1 month ago

2 Armour per level is nice, but it dosnt really affect one as much as it probably should. How about adding +5% Armour per level to keep it useful till later in the game.

And as a capstone change one could add +10% total Armour if using a full heavy Armour set.

(Spelling edit)

Discussion · 3

ezomic contributor Longhouse dev

Maybe as capstone, 20 as full heavy and 10 for light armor

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ezomic contributor Longhouse dev

The formula is on your side here. Damage taken is your damage squared over four times your armour, so +10 armour cuts about a third of a hit at 20 armour and under a tenth of it at 100. A percentage is worth the same at every tier.

So Thick-hided is a percentage now: +3% armour a rank, and another 5% when you carve the fifth rank, which is +20% at rank 5. The flat +2 is gone.

Not quite the 5% a rank you asked for, because 25% on top of a full late set is a lot of armour for one stone to hand out.

Steady footing's capstone went the same way, +5% instead of +2, so no stone gives flat armour any more. The one place the flat number was better is a hit bigger than twice your armour, where the game subtracts rather than divides, and even there +2 only beat +5% below 40 armour.

On the heavy set idea: the game does not label armour heavy or light anywhere. The only thing separating them is the movement penalty each piece carries, so a set check means picking a threshold and then defending it, and a capstone that switches off because you swapped one helmet is worse than a smaller one that always holds.

So the fifth rank gives another 5% armour instead, on top of the 3% a rank. The stagger capstone goes with it, which is no loss: Steady footing gives stagger every rank and +5% armour at five, so the two stones are one each way round instead of both being half of each other.

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