Longhouse

Ideas · The pack

Pin dungeons and your own portals on the map automatically

Open · 1 vote · proposed by ezomic

A mod I have built and not released yet, and I would rather find out now whether anybody wants it.

It marks two things on your map. A burial chamber, cave or crypt pins itself the moment you go in, not when you walk past the door. A portal you built pins itself with whatever you tagged it, and the pin follows the tag when you change it.

Dungeons get their own pin, drawn to match the game's: a stone arch with steps going down into the dark, so a crypt does not look like a campfire or somebody's mining spot. Portals use the game's own portal icon, which was already the right picture.

The dungeon pin, full size and at map size

That is the whole of it. It does not pin ore, tar, berries or camps, and it will not. A detector tells you where something is that you have not found, and that turns exploring into reading a list. What this marks is where you have already been, so it saves you opening the map and typing a name thirty times an evening while something is chewing on you.

Underneath they are ordinary map pins. You can rename them, tick them off, filter them and delete them, and if you ever remove the mod they stay put wearing a plain icon instead of vanishing.

Is that worth having, or is the useful half only the portals?

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