Vandi
Creatures wear more stars in a biome whose boss you keep killing, and that boss comes back harder. Your kills, not the server's.
- The problem
- What it would do
- The part that will start arguments
- Why it is not part of Utangard
- Multiplayer
- Licence
Creatures wear more stars in a biome whose boss you keep killing, and that boss comes back harder the next time you summon it. All of it follows your own kills, not the server's.
Nothing is built yet. This repository holds the design and an empty scaffold. The idea is on the site so people can argue with it before it becomes code: Stars worth earning, and bosses that remember you.
Vandi is Old Norse for trouble.
The problem
Once a biome's boss is dead, that biome is mostly walking. Its creatures cannot hurt you any more, and the starred ones actually worth meeting, for the drops or for taming, are rare enough that finding one is a chore rather than an event. The usual answer is a difficulty setting, which raises the whole world for everybody at once and lands hardest on the player who has not got there yet.
The idea came from CRVD in the Discord: let the biomes you have beaten be the ones that get harder.
What it would do
- Killing a boss raises the chance of starred creatures in that boss's own biome. The Elder changes the Black Forest, Moder changes the Mountains. A biome whose boss you have never beaten stays exactly as it was.
- Every repeat kill of that boss adds more. Five percentage points a kill on vanilla's ten, stopping at twenty five extra, so a biome whose boss you have killed five times spawns starred creatures a third of the time. Creatures still cap at two stars: only the odds move, never the ceiling.
- Each repeat kill also makes that boss one star harder the next time you summon it, capped at two.
- All of it is yours. A player who joined last week walks into an ordinary Black Forest while the veteran standing beside them does not.
Starred creatures drop more and a harder boss drops more, so the mod pays for the trouble it makes. It is a reason to go back to a biome rather than a reason to avoid one.
The part that will start arguments
Credit for a boss kill goes to the player who made the offering, and to nobody else. They are credited even if they are dead, offline or across the map when it falls, because they paid for it. Help a friend kill their Bonemass and you get nothing from it; summon your own and it counts.
That is deliberate. Credit shared by everyone standing nearby turns a personal record into a server score, and the one promise here is that your world reflects what you have done yourself. The cost is real, and worth saying out loud: a group that always fights on one person's offerings only moves one person's world, so everyone summons their own.
Why it is not part of Utangard
Utangard already knows who has beaten what, so the boss half could have lived there. It does not, because the work is a patch on the roll that every creature spawn in the game goes through, and that is a much wider seam than Utangard's promise. Two different jobs, two mods, and either one can be uninstalled without the other noticing.
Multiplayer
Everyone will need it, at the same build. The star roll happens on whichever client owns the zone a creature spawns in, so one player without Vandi spawns ordinary creatures for everybody standing around them.
Licence
MIT. See LICENSE.
Coming next
Written, not released yet. This is what the next version of Vandi will carry as 0.1.0, and it can still change.
The first version is the whole mod. It is written down here before it is built, because the design went public for opinions first and it can still change on the strength of them.
Planned
- Starred creatures get likelier in a biome whose boss you have killed. Five percentage points a kill on vanilla's ten, capped at twenty five extra, so a biome whose boss you have killed five times spawns starred creatures a third of the time. The cap on stars themselves does not move.
- A boss you have killed before comes back harder. One star stronger per repeat kill by the same player, capped at two.
- All of it is per player. Your own kills decide what you meet, so two people standing in the same forest can be having different evenings.
- Credit goes to whoever made the offering, even if they are dead, offline or far away when the boss falls. Helping with somebody else's boss earns nothing, which is what keeps the record personal.
Every setting · 2
All of it lives in one file, written on first run with each description beside its default. The file is the source of truth; edit it there.
BepInEx/config/ezomic.valheim.vandi.cfg
server On a server, the host's value applies to everyone while they are connected; your own file is left alone and counts again when you leave. yours Keys and personal settings stay as you set them, on any server.
Vandi 2
| Setting | What it does | Default | Whose |
|---|---|---|---|
| Enabled | Off leaves the plugin loaded and changing nothing. | true | server |
| Verbose | Write what was found and what was changed to BepInEx/LogOutput.log. Off unless something looks wrong; it is one line per item. | false | server |
Discussion
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