Longhouse 2.0.11
12 September 2026. After 2.0.10.
Fixes a broken 2.0.10. If you installed 2.0.10, update. It was missing four mods and a server running the full set will refuse you.
Fixed
- Dvala, Lur, Skaft and Vaka were missing from the pack. They had been added to the set
during 2.0.x by hand-editing
manifest.json, and were never added to the member list intools/build-manifest.ps1. Regenerating the pins for 2.0.10 rebuilt the file from that list and silently dropped all four, so 2.0.10 installed nine mods where the server expects thirteen. Updating the pack in a mod manager also left those four behind, because the pack no longer mentioned them. - The generator now refuses to drop a member. It compares what it is about to write against
the pack it is overwriting, and any package that would disappear is a hard error naming it.
Taking a mod out of the pack needs
-AllowRemovaland has to be meant. This is the second time a hand-edited manifest and the member list have disagreed, and the first time it reached Thunderstore.
What moved · 4
Dvala joins at 1.0.1
1.0.1
Changed
Rewritten README. Same mod, clearer documentation: what it does and how to install it come first, then configuration, multiplayer behaviour, compatibility and troubleshooting. Every config table was checked against the plugin's own Config.Bind calls, so the settings, sections and defaults listed are the ones actually bound. No code changed in this release.
discuss
Lur joins at 1.1.1
1.1.1
Changed
Rewritten README. Same mod, clearer documentation: what it does and how to install it come first, then configuration, multiplayer behaviour, compatibility and troubleshooting. Every config table was checked against the plugin's own Config.Bind calls, so the settings, sections and defaults listed are the ones actually bound. No code changed in this release.
discuss
Skaft joins at 1.1.1
1.1.1
Changed
Rewritten README. Same mod, clearer documentation: what it does and how to install it come first, then configuration, multiplayer behaviour, compatibility and troubleshooting. Every config table was checked against the plugin's own Config.Bind calls, so the settings, sections and defaults listed are the ones actually bound. No code changed in this release.
discuss
Vaka joins at 1.0.1
1.0.1
Changed
Rewritten README. Same mod, clearer documentation: what it does and how to install it come first, then configuration, multiplayer behaviour, compatibility and troubleshooting. Every config table was checked against the plugin's own Config.Bind calls, so the settings, sections and defaults listed are the ones actually bound. No code changed in this release.
discuss
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