Longhouse

Longhouse 1.1.4

29 August 2026. After 1.1.3.

One repin, no set change: Vaettir 1.3.0 to 1.3.1.

The planting grid shipped in 1.1.3 and did not survive first contact. It drew nothing until the second plant of a bed, so the one plant that most needed aiming was placed blind and fixed the rows for every plant after it; and its turn key was never received at all, because Furrow read keys through the legacy Input class while Valheim runs on the new Input System. Both are fixed, and the mouse wheel now turns the rows - which costs nothing, since the game re-randomises a crop's facing after every placement anyway.

Worth updating for anyone who plants. Nothing else in the set moved.

What moved · 1

Vaettir 1.3.0 → 1.3.1

1.3.1

Three reports against 1.3.0's grid, all from one session of actually using it.

Fixed

  • The grid did not exist until the second plant. Its origin could only ever be a plant that already stood there, so the first plant of every bed went down blind - nothing drawn, nothing to turn - and wherever it landed silently fixed the phase and the angle for every plant after it. The one plant that most needed aiming was the only one with no help. The bed now starts under the cursor: the lattice is drawn before anything is planted, and the first seed lands where it says it will.

    discuss
  • The turn key was never received. Furrow read its keys with UnityEngine.Input.GetKeyDown, and Valheim runs on the new Input System - ZInput routes a KeyCode to the mouse, keyboard or pad itself, and the legacy class does not see the middle mouse button at all. The key was bound, the config held the right value, and nothing happened. All of Furrow's keys go through ZInput now, which also repairs Sowing's shape, increase and decrease keys - broken the same way, and never reported only because Sowing is off by default.

    discuss

Changed

  • The mouse wheel turns the grid, and it is the gesture rather than an option. While planting the wheel is very nearly free: a crop carries m_randomInitBuildRotation, so the game re-rolls the ghost's facing after every single placement and the yaw you scrolled to is discarded as the seed goes in. Spending the same wheel on the rows spends it on the one thing that survives the click - and scrolling back turns back, which a key that only stepped one way could not.

    discuss
  • GridTurnKey now defaults to None, so middle click is vanilla's remove again. Set it to Mouse2 to have a key as well, and only then is removal suppressed while a plant is selected.

    discuss
  • The first grid drawn in a session names the gesture that is actually bound, so it cannot tell you to press something that does nothing.

    discuss

Discussion

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