Longhouse

Longhouse 2.0.13

14 September 2026. After 2.0.12.

Repins Rist to 1.4.0.

Fixed

  • Six of Rist's runestones did less than their tile said, or the opposite. Tireless, Long wind and Long stride now make sprinting cheaper, Quick draw now draws a bow faster, and Soft step and Quiet wake now make you harder to see instead of easier. Ranks already carved take effect.

Changed

  • Rist's panel stands the runestones in five groups, Combat, Survival, Endurance, Stealth and Utility, and fits the screen it is on, so it no longer runs off the bottom of a short window. Details are in Rist's own changelog.

What moved · 1

Rist 1.3.1 → 1.4.0

1.4.0

Six runestones did not do what their tile said. Tireless, Long wind, Long stride and Quick draw each had a part that did nothing, and Soft step and Quiet wake made you easier to see. Your ranks are kept and now take effect.

Fixed

  • Soft step made you easier to see. Stealth in Valheim is a multiplier on how far away a creature spots you while you crouch, so lower is better, and Soft step added to it. A fully carved Soft step could have you seen from up to 40% further away while crouching in the dark or at a higher Sneak skill, and it never helped. It now takes 8% off that distance per rank, as the tile always claimed. Quiet wake's capstone had the same mistake and is fixed the same way. The tile now reads "sneak visibility", since "-40% stealth" would read as a loss.

    discuss
  • Three running discounts did nothing. Tireless's per-rank running discount, Long wind's capstone and Long stride's capstone all changed a stat the game never reads. Sprinting is charged through a different one, and all three now use it. Tireless's capstone was already on the right stat, so it now stacks with a working 5% a rank.

    discuss
  • Quick draw did not speed up drawing a bow. It sped up the release, because swing speed is the animation and a bow's draw is a timer the animation never touches. A bow now reaches full draw 3% faster per rank, and damage, arrow speed, the reticle and the bow's bend all follow. On a crossbow it still speeds up firing, not reloading.

    discuss

Changed

  • The rists panel stands the runestones in ættir. Combat, Survival, Endurance, Stealth and Utility: towers two stones wide under a heading and a carved count, side by side. It fits the screen it is on instead of being a fixed width, so it no longer runs off the bottom of a short window, and a new ætt adds a tower to the right instead of a row. On smaller screens it tries smaller stones, then lays the ættir down, and only then drops the value line from the tiles; it never scrolls. The stone the column beside is describing now has its name in gold, and that column names its ætt.

    discuss
  • PanelColumns is gone, since the panel works out its own layout. PanelBottomInset is new: set it if a taskbar covers the bottom of the game window. It stays your own setting on a server. An old cfg keeps the PanelColumns line, which does nothing.

    discuss
  • The labels in the column beside the stones are 12px, up from 11.

    discuss
  • cards.txt is regrouped under ætt headings, so client and server need the same build. No runestone's id changed, so every rank is kept.

    discuss
  • Weatherly's tile reads "-6% dead zone" rather than "+6% sailing into the wind", naming the black arc on the wind ring that it actually narrows.

    discuss

Added

  • Rist warns at load if a runestone names a stat the game never reads, or gives a stat where lower is better a positive value. Both mistakes load cleanly and show a believable number on the tile, which is how these shipped.

    discuss
  • AttackSpeedMax now also caps how much Quick draw shortens a bow's draw, and its description in the cfg says so.

    discuss

Discussion

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