Longhouse

23 mods that each
refuse to be generous.

Every one replaces something that made Valheim easier, and puts the saved effort back somewhere it still costs you.

Live runs Longhouse 2.4.5 0 of 10 online
23mods
21in Longhouse
2.4.5Longhouse
1.0.17game build

Coming next

5 mods have work written and not released yet. It is on the releases page, with what the next pack versions are being built from.

Dvala A dungeon left alone long enough fills back up. 1.1.0 · in Longhouse Dyrr A door policy: characters that have played elsewhere do not come in. Off until an admin turns it on. 1.4.2 · in Longhouse Fleyta Press a key beside a beached boat and it slides toward the nearest water until it floats. Nothing else about boats changes. 1.0.0 · in Longhouse Jafna Levelling with the hoe continues the flat ground it touches, and your Crafting decides how far it reaches. 1.2.1 · in Longhouse Kvedja A message of the day in the chat window when you log in. 1.0.0 · in Longhouse Kynda Load a smelter, kiln or fire several at a time. Fewer trips; the same metal out. 1.2.0 · in Longhouse Lur Sound a horn in one of Hildir's dungeons and its mini-boss wakes again. 1.1.1 · in Longhouse Malmr Tap Alt with a pickaxe and your blows fill a bar until the whole ore deposit breaks at once. Opens metal by metal, on your Pickaxes skill and the biome's boss beaten. 1.0.0 · in Longhouse Merki The server decides who is on the map, and death is public. 1.0.0 · in Longhouse Rist A character level beside the skills, carved into runestones you choose and deepen. 1.8.0 · in Longhouse Sinka Snap points for chests, fences and anything else that will not line up. 1.3.0 · in Longhouse Skaft Hammer repair reaches further the higher your Crafting skill. 1.3.0 · in Longhouse Stund The time of day and the day number, on screen. 1.0.0 · in Longhouse Svimma Swimming stops putting your weapon away. Swords, pickaxes and fishing rods stay in hand in deep water, at a higher stamina price per swing. 1.0.0 · in Longhouse Taum Farm animals follow: Alt+E on a tamed boar or hen and it walks with you; Alt+E again and it stays. 1.1.0 · in Longhouse Utangard Biomes nobody in your group has earned starve you: food burns away, buffs are refused, and the land leaves you sapped. 1.5.0 · in Longhouse Vaettir Plant an ancient seed, feed it greydwarf blood, and a forest spirit answers. Build it a home and it sorts your chests. 1.7.3 · in Longhouse Vaka Fires keep while you are away. A single absence costs one fuel, however long it was. 1.1.0 · in Longhouse Vandi Creatures wear more stars in a biome whose boss you keep killing, and that boss comes back harder. Your kills, not the server's. 1.1.0 · in Longhouse Varda Dungeon entrances and portals pin themselves once you have used them. 1.0.0 · in Longhouse Yoke Bigger stacks, earned biome by biome. 1.2.2 · in Longhouse Surge Configure the max adrenaline granted by trinkets. 1.0.3 · playable Thralls Bind greydwarves at a bindstone and put them to work: one carries between your depots, one tends what grows, one cuts and repairs. Each is bound with three of its own heads and a count of bones, and levels by doing the work. 0.5.0 · in progress

Tooling

Nothing here is something you choose. A mod that needs it declares so, and your mod manager fetches it.

Core Shared plumbing for the Ezomic mods. Installed for you as a dependency. 1.4.0

From the devlog

Thirty-one stones that are not carved yet
The whole list of runestones still on the table is now on the roadmap, one entry each, and you can vote on which ones get built.

A post you keep improving
Three pieces you build next to a stowing post. One makes it hold more, one adds a second spirit, and one lets it fetch for your workbench, but only from biomes whose boss you have killed.

All posts →