Longhouse 1.0.8
26 August 2026. After 1.0.7.
One pin moves, urgently. Yoke 1.0.2 to 1.0.3: stored stacks survive loading. A relog could destroy the top half of any stack above its vanilla limit - 100 greydwarf eyes in a chest read 50/100 afterwards - because stack limits are briefly vanilla in the moment after login, and the game's inventory loader clamps to the limit of that moment. The clamp is removed from the load path; nothing else changes.
What moved · 1
Yoke 1.0.2 → 1.0.3
1.0.3
Fixed
Stored stacks survive loading. Seen on live: a chest holding 100 greydwarf eyes read 50/100 after a relog, the other 50 destroyed. For a moment after login - before the server's progression keys arrive - every stack limit is briefly vanilla again, the relogging player owns the chests around them, and the game's inventory loader clamps every stored stack to the limit of that moment. The clamp is now removed from the load path, and only there: an over-limit stack shows as 100/50 for a few seconds and normalises when the real limits land, where the clamped half of a stack was simply gone.
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