Longhouse 2.0.4
10 September 2026. After 2.0.3.
Repins Rist to 1.2.2.
Fixed
- Quick study's capstone read "+2 m_skillLevelModifier at rank 5" instead of "+2 skill levels". The card was working; it was the label that was missing.
What moved · 1
Rist 1.2.1 → 1.2.2
1.2.2
Fixed
Quick study's capstone read "+2 m_skillLevelModifier at rank 5". The panel builds each card's green line from a table of readable names and falls back to the game's own field name when there is no entry, and
m_skillLevelModifierhad none. It is "skill levels" now, and correctly not a percentage - the game adds it to the skill's level rather than scaling it.The card itself was always working. This was the label only.
Checked against the whole catalogue rather than the one card that was reported: 25 effects are in use and this was the only one missing a name.
discuss
Changed
An effect with no readable name now says so at load, naming the card. The fallback to the raw field name is right - a card with an unnamed effect still works and still says how much it gives - but it was silent, so this sat on a player's screen for a release and was found by somebody sending a screenshot.
discussCards.Loadcross-checks every card's effect and capstone against the label table and warns once.
Discussion
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